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wademarvin

6
Posts
A member registered Oct 03, 2023

Creator of

Recent community posts

Figured out that you can press tab to increase the little number in the corner of your screen and also zoom out the camera. Otherwise I'm not sure what your intention was, and it feels very incomplete. 

I appreciate the fact that you guys decided to tackle a more serious topic in your game, as that's not something I've seen from anyone else in this class. And of course as a trans guy I appreciate the subject even more, however I feel like it's an extremely nuanced topic to try to tackle during a two week game jam, and in an attempt to simplify it for the sake of time and resources, you lose a lot of the nuance that is necessary to making your tone and overall narrative work. Some of the dialogue is very repetitive, and personally, I feel like your art style clashes with the more serious tone (though I do like the way the color palette evolves throughout the game). Overall, I really admire the effort that was made here, but the execution falls somewhat flat.

P.S. you don't have a character limit on the main character's name


The visuals were excellent, not just the flowers and garden plants but also the environment. I think it would be cool if you could spend your money on things besides new plants, like for example decorations for your garden. The flower catalogue is also a really nice educational aspect.

I like the visuals that you managed to achieve with the widgets, and the events that do exist in the game are cool, but it feels like it fell somewhat short of its scope.

The model for the sea serpent is absolutely stunning and the animations are beautiful, but the lack of optimization makes it nearly impossible to download and play. I think this has insane potential, but if you want to take it to the next level you should really look into softwares like ZBrush and Substance Painter, and also go a little more in depth on skills you already have, like animation (I would heavily recommend looking into NLA strips). As for the environment and props, they are relatively functional but don't stand out or add too much to the gameplay (besides the day-night cycle and the skybox). 

very well-executed visually, love the UI and overall style